Jun 17, 2024  
2023-2024 Undergraduate Catalog 
    
2023-2024 Undergraduate Catalog [ARCHIVED CATALOG]

Courses


 

Anthropology

  
  • ANTH 4430:Environmental Anthropology Field Methods

    3 Credit Hours
    This course exposes students to the field of environmental anthropology as they experience fieldwork in the natural environments of Georgia. The intensive field methods and research approaches in this course allow students to learn how to work as part of an anthropological research team as they examine and evaluate global research issues in environmental anthropology at the local and regional level. The course includes topical lectures, field methods, lab analysis, and interactive team projects.

  
  • ANTH 4440:Paleoanthropology: The Human Fossil Record

    3 Credit Hours
    Prerequisite: ANTH 1105 
    This course reviews fossil, environmental, and archaeological evidence that informs our understanding of the morphological and behavioral evolution of hominin species. Paleoanthropological studies help us understand the range of evolutionary trajectories of all hominins, the environmental contexts that shaped these evolutionary patterns, and the methodology used to uncover the secrets of our evolutionary past. Along with an overview of the hominin fossil record, particular attention is given to reviewing significant research sites, research methodologies, and active debates within paleoanthropological research.

  
  • ANTH 4450:Research Methods in Anthropology

    3 Credit Hours
    Prerequisite: Must have earned at least 30 credit hours.
    Major theoretical ideas and methods used in anthropological research are examined with a focus on applying them in research and practice.

  
  • ANTH 4490:Special Topics in Anthropology

    3 Credit Hours
    Prerequisite: Prerequisites will vary with each course. The prerequisites will be listed in the schedule of classes.
    Selected topics of interest to faculty and students.


Apparel and Textiles

  
  • ATT 1000:Orientation

    1 Credit Hours
    Provides ATT students an overall introduction to the apparel industry, career opportunities in the field and the ATT curriculum.

  
  • ATT 1150:The History of Fashion

    3 Credit Hours
    This course explores the history of fashion, designers and businesses from past to present and how understanding the fashion past influences future trends. Historical roles of dress in western civilization along with the cultural, social, and physical evolution are explored.

  
  • ATT 1200:Apparel Design Graphics

    2 Credit Hours
    This course covers the fundamentals of vector drawing using Adobe Illustrator and Adobe Photoshop. Students will learn software tools and techniques including drawing tools, path editing, shape manipulation, blending, shading, object layering, technical flats, illustrations, and design and reproduction considerations. Application and principles of computer graphics will be taught and used to create successful projects.

  
  • ATT 1300:International Sourcing

    3 Credit Hours
    Survey of international sourcing strategies including the decision making process, transportation, domestic production, Asia/Europe/Americas operations, foreign investment, foreign purchase, turn time, competitive advantage, communications, full package production capabilities, cultural priorities, political influence, international regulations and alliances, costs, quality, and technology.

  
  • ATT 1400:Principles of Merchandising

    3 Credit Hours
    Merchandising functions are discussed that include developing strategies to have the right merchandise, at the right price, at the right time, in the right amount and at the right locations to meet target customer needs. This course will explore apparel and consumer product strategies and methods used in planning inventory. Issues in wholesaling, retailing, advertising, and promotion will be included.

  
  • ATT 2301:Apparel Computer-Aided Technical Design I

    4 Credit Hours
    The use of industry standard computer systems to determine the product information for apparel and consumer textile products including source materials, processing and assembly options, pattern development, sizing theory, garment fit and product development. Students will develop a complete set of flat patterns and alternate designs utilizing manual and computer software methods through applied project work. Principles of material utilization, pattern engineering, quality, and final design will be emphasized.

  
  • ATT 3100:Fashion Merchandising

    3 Credit Hours
    Prerequisite: ATT 1400  
    Application of merchandising principles as they relate to buying, problem-solving, retail math and visual presentation using standard industry practices and software. Students will learn how style, color and presentation are major ingredients to successful merchandising producing customer excitement and demand.

  
  • ATT 3150:Visual Merchandising

    3 Credit Hours
    Prerequisite: ATT 1400  
    This course examines the history, visual tools, application, and theory of display techniques used in developing successful visual apparel merchandising. Students learn how to use visual merchandising to entice customers to buy and thereby increase sales.

  
  • ATT 3250:Math Applications in Merchandising

    3 Credit Hours
    Prerequisite: STAT 1401  or IET 2227  
    Students learn the appropriate math applications for planning, controlling and interpreting the merchandising functions. An understanding of sales planning, merchandising factors, assortments, gross margin and their impact on the financial success of an organization are explored.

  
  • ATT 3398:ATT Internship

    1-12 Credit Hours
    Prerequisite: Department Chair Approval
    This course is a structured experience in a supervised setting with an industry partner that is related to the apparel, fashion or textile industry. The goal is for students to attain more practical experience while using their acquired academic skills.

  
  • ATT 3505:Fabric Formation and Design

    3 Credit Hours
    This course provides the student with the understanding of how fabrics are constructed and the fundamentals of fabric design through application software used in industry today.

  
  • ATT 3510:Surface Design I

    3 Credit Hours
    Prerequisite: ART 2150 
    This course explores the use of different applications, through various mediums, with woven textiles. Various designs will be taught in this course including printing, dyeing and embroidery.

  
  • ATT 3600:Apparel Analysis and Product Development

    3 Credit Hours
    Prerequisite: ATT 1400  
    This course discusses the steps involved in apparel product development from concept through delivery will be covered from the perspective of the manufacturer and the retailer. Product creation, design, marketing, merchandising, sourcing and distribution are discussed along with a study of stitch formation and seam application.

  
  • ATT 3602:Apparel Computer-Aided Technical Design II

    4 Credit Hours
    Prerequisite: ATT 2301  and ATT 3505  
    Manual and computerized pattern grading theory are demonstrated and practiced by students utilizing industry standard digitizing, grading, and marker making systems. Principles and methods used in the preparation, planning, and cutting of fabrics and materials in apparel/textile products are presented including preparatory processes related to fabric cutting. Also presented are basic principles and computer methods of calculating, designing, and making pattern markers for apparel/textile products including yardage, cost estimation, and garment and fabric specifications through applied project work. Laboratory work includes developing cost and quality factors and the operation of equipment for inspecting, marking, shading, fabric defects, spreading, cutting and ply numbering. A systematic appraisal of the factors governing economical fabric use, including: in-depth study of the relationship of pattern make-up to fabric consumption; the impact of width variation to total consumption; and the relationship of all fabric defects to total utilization is presented.

  
  • ATT 3800:Fashion Forecasting, Data Analysis & Consumer Trends

    3 Credit Hours
    Explore the techniques used in industry today including computer software programs to assist with consumer-driven fashion forecasting. Students will examine how to identify, track, and analyze trends in apparel and consumer products consumption. Both long-range and short-range forecasting strategies will be used for market analysis. Consumer trend research activities involve collection of information from multiple sources on a continual basis for the consumer style selection, color selection, and the fabric and trim market.

  
  • ATT 3810:Textiles, Fashion and Career Options

    3 Credit Hours
    Prerequisite: ATT 3800  
    This course is an introduction to the history of textiles and the fashion industry. Students will familiarize themselves with employment opportunities within textile and fashion industries while creating a professional portfolio.

  
  • ATT 4444:Quality Assurance for Textiles and Apparel

    3 Credit Hours
    Prerequisite: ATT 3505  
    This course is designed to introduce the student to the quality aspects fabric and apparel. Quality assurance areas are examined such as materials testing, sampling, sewability and preparing product specifications.

  
  • ATT 4490:Special Topics in ATT

    1-9 Credit Hours
    Prerequisite: Department Chair Approval
    This course covers special topics related to apparel, fashion or the textiles such as design, product development, textiles, sourcing, marketing and merchandising. Students may take this course more than once for credit with approval of the department chair.
     

  
  • ATT 4670:Apparel/Textile Business Practices

    3 Credit Hours
    Prerequisite: ATT 1300  and ATT 2301  and ATT 3602  
    Evaluation of the comprehensive factors that determine sound business practices for an apparel enterprise. The course explores the targets markets, a business plan, garment costing, product lifecycle, quality assurance and marketing.

  
  • ATT 4750:Advanced Design and Product Development

    3 Credit Hours
    Prerequisite: ART 2550 
    Students will examine the fashion industry design techniques through the use of technology in both 2D and 3D applications. The course surveys product development software and presentation methods used in industry today.

  
  • ATT 4840:Textile/Apparel Senior Project

    3 Credit Hours
    Prerequisite: ATT 4750 
    This course is designed to provide the student with integrated knowledge from previous courses. Students are required to use their skills in forecasting, design, merchandising, sourcing and marketing along with the financial aspects of establishing a fictitious company. A formal written report and oral presentation will be evaluated by faculty and industry representatives.


Applied Computer Science

  
  • ACST 2301:Problem-Solving and Digital Game Design

    4 Credit Hours
    This course is an introduction to programming and problem solving, emphasizing the analysis of problems and design of solutions using a game design engine. Content will also include an introduction to computer game design, with example games and game projects. Concepts covered will include programming logic structures, object-oriented design, prototyping, game design approach, Agile Development, real-time constraints, threaded objects, inter-object communication, object inheritance, alarms, event management, elementary graphics, beta-testing, play-balance, and user-interface design.

  
  • ACST 2312:Programming with .NET Framework

    4 Credit Hours
    Prerequisite: ACST 2301  
    This course covers the fundamentals of programming with C# by using Visual Studio and the.NET framework.  Topics discussed in this course include programming with the Visual Studio environment, basic syntax of the C# language, classes and objects, Inheritance, Interfaces and abstract classes, program flow and events, generics, collections, graphic applications.    

  
  • ACST 3330:Data Structures and Database Applications

    3 Credit Hours
    Prerequisite: (CSE 1322  and CSE 1322L ) or ACST 2312  
    This course covers the fundamental and advanced data structures and database programming techniques. Topics discussed in this course include: Programming with List, Queue, Stack, Hash Table, BST; ADO.NET; Language-Integrated Query (LINQ); Modern ORM tool; and ASP.NET Web Services.

  
  • ACST 3340:Modern Languages: Theory, Scripting, R, HPC, Fortran

    3 Credit Hours
    Prerequisite: ACST 3330  
    Coverage of various scripting languages, the R language, and parallel programming languages will be included. This course introduces the fundamental concepts of programming languages and how languages are translated for execution. Topics will also include variable storage, control structures, linking and binding, and exceptions. Students will study Python, R, ECL, Thor, and Roxie languages.

  
  • ACST 3510:Computer Architecture from Foundations to Cloud

    3 Credit Hours
    Prerequisite: (CSE 1322  and CSE 1322L ) or ACST 2312  
    Coverage will include computer architecture fundamentals, processor architecture, high performance and clustered architectures, and cloud computing. Students will learn the foundations of computer organization and architecture, processor design, instruction sets, system design, cache design, multiprocessor architectures, parallel computing theory, high performance clustered architectures and cloud computing.

  
  • ACST 3530:Linux Operating Systems and Networking

    3 Credit Hours
    Prerequisite: ACST 3510  
    This course provides a practical coverage of operating systems and networking by using Linux, a widely used open source operating system. Topics discussed in this course include basic concepts of operating systems, Linux kernel, system management basics, task scheduling, disks and devices, file systems, memory, system boots, basic concepts of networking, networking configurations, networking services, and shell scripts.

  
  • ACST 3540:Social Media & Global Computing

    3 Credit Hours
    Prerequisite: (CSE 1322  and CSE 1322L ) or ACST 2312  
    Coverage will include the fundamentals of building systems with new social media technologies and will explore how these technologies affect social, economic and political organization on a local and global scale. Topics will range from social networking, SMS, peer-to-peer networks, content aggregation technologies like portals and mashups, and media sharing functionalities like YouTube and Flickr.  Activities will include the development of student designed wikis, mashups, peer-to-peer applications and web services.

  
  • ACST 3710:Digital Game Design and Team Project

    3 Credit Hours
    Prerequisite: (CSE 1322  and CSE 1322L ) or ACST 2312  or ACST 2312  
    This course provides an introduction to digital game design, game engines, multi-player games, and the game development process. Students will develop games individually and in groups. Students will make formal presentations, formally evaluate game designs and provide beta-testing feedback, and will incorporate beta-testing feedback into their designs.

  
  • ACST 4320:Data Warehousing and Mining

    3 Credit Hours
    Prerequisite: CS 3410  
    This course covers concepts, techniques, and applications of data warehousing and data mining. Topics discussed in this course include: dimensional modeling, extraction-transformation-loading (ETL), Online Analytical Processing (OLAP), Data Mining Extension to SQL (DMX), Naïve Bayes, Decision Tree, Association Mining, and Clustering.    

  
  • ACST 4490:Special Topics in Applied Computer Science

    3 Credit Hours
    Prerequisite: Prerequisites vary depending on topic. 
    Special topics of interest to faculty and students. 

  
  • ACST 4570:Cloud Computing and HPCC Systems Platform

    3 Credit Hours
    Prerequisite: CS 3410  or CSE 3153  
    Cloud Computing uses Internet as the platform for the development and delivery of computing technologies. Topics discussed in this course include:  cloud computing concepts, cloud computing architecture, Infrastructure as a Service (IaaS), Platform-as-a-Service (PaaS), Software as a Service (SaaS), cloud computing access and implementation, and cloud computing with HPCC Systems.

  
  • ACST 4620:Computing Security

    3 Credit Hours
    Prerequisite: ACST 3530  or CS 3502  
    This course covers basic concepts and practices in computer and network security. This includes topics such as cryptography, authentication, authorization, secure protocols and principles for developing secure software.  Applications will include using security frameworks to develop software and configuring security support systems.

  
  • ACST 4850:Interdisciplinary Project and Portfolio Preparation

    4 Credit Hours
    Prerequisite: ACST 3340  
    Students will complete an applied computer science project that encompasses the computer science domain and the chosen domain of the selected concentration area. Students will also prepare and complete an online portfolio of their work, research, and projects appropriate for presentation to prospective employers.

  
  • ACST 4851:Applied Computer Science Research Thesis

    4 Credit Hours
    Concurrent:
    ACST 3340  
    Students will complete an applied computer science undergraduate research thesis that encompasses the computer science domain and the chosen domain of the selected concentration and minor area in the sciences. A student will work under a thesis committee with a thesis committee chair. Students are encouraged to include a committee member from the minor area.


Architecture

  
  • ARCH 1000:Introduction to Architecture

    2 Credit Hours
    Prerequisite: ARCH Majors and Minors Only 
    This course will explore theoretical and practical frameworks that inform architecture. Relevant theoretical and practical issues will be presented and discussed, allowing students to understand how fundamental parameters in design, including formal, spatial, and phenomenal factors, influence decision-making and inform critical thinking. Students shall be introduced to social and ethical stewardship that center on sustainability and socially-engaging designs. 

  
  • ARCH 1001:Architecture Studio I

    4 Credit Hours
    Prerequisite: ARCH Majors and Minors Only
    This course is the first design studio. Through exercises and projects, it introduces a variety of skills and fundamental principles in design for the beginning student in architecture including but not limited to the following: graphic observations, analysis, and representations, design process, architectural drawing and drafting, model building, and verbal communication.

  
  • ARCH 1002:Architecture Studio II

    4 Credit Hours
    Prerequisite: ARCH 1001  
    This course builds and elaborates upon the skills and subjects introduced in Architecture Studio I by engaging design problems at scales larger than in the previous studio and by investigating more complex problems, including building language and elements. It culminates with a capstone design project that summarizes and measures the learning of the first year, and prepares students for the second year.

  
  • ARCH 1011:Accelerated Studio I

    5 Credit Hours
    Prerequisite: Acceptance into the Accelerated Program Corequisite: ARCH 1000  
    This course introduces skills and fundamental principles in architectural design, including: graphic observations, analysis, and representations; two-dimensional and three-dimensional designs, including ordering space and forms; design process; precedent analysis; architectural drawing and drafting; model building, and verbal communication. The framework of the studio is observation, documentation, and analyses through specific filters and conventions. The second component is the notion of thinking through making, in which the engagement with tools, media, materials and techniques would inform design intents and design iterations. The studio will build up the scale and complexity of the projects, culminating in a simple, small-scale structure.

  
  • ARCH 1012:Accelerated Studio II

    5 Credit Hours
    Prerequisite: ARCH 1011 
    This course builds upon the design thinking skills developed during the first studio with a focus on design concept development. Building programming, analysis of site conditions, basic building codes and standards are introduced and emphasis is placed on the introduction of materials systems.

  
  • ARCH 1241:Design Communication I

    2 Credit Hours
    This course offers lecture and practicum providing fundamentals of design communication through principles of drawing conventions and related techniques including orthographic projections, paraline drawings, and perspective construction systems to represent design ideas and built forms. This involves use of manual media, 2D image manipulation and 3D modeling using digital media. The intention of the course is to develop visual literacy through visual thinking and to develop skills to represent objects and simple buildings in both two and three-dimensions.

  
  • ARCH 2003:Architecture Studio III

    4 Credit Hours
    Prerequisite: ARCH 1002  
    This course builds on the design thinking skills developed during first year studios. This course initiates the application of research from site, context and case studies in the design process and emphasizes design concept development. Projects initiate the design of interior and exterior conditions, site design and the architectural design of structural systems.

  
  • ARCH 2004:Architecture Studio IV

    4 Credit Hours
    Prerequisite: ARCH 2003  
    This course continues the development and use of generative design concepts begun in Architecture Studio III with projects of increased size and scope. Building programming and basic building codes are introduced and emphasis is placed on the introductory design of materials and material systems. 

  
  • ARCH 2013:Accelerated Studio III

    6 Credit Hours
    Prerequisite: ARCH 1012 
    This course concentrates on shaping, organizing, and designing architectural spaces using spatial and compositional strategies derived from site, climate, program, precedent, and architectural case studies. The focus is on the identification and manipulation of the elements of design, understanding spatial relationships between the human body and various spatial systems, immediate site and environmental context in design. Projects may vary from exploration of architectural design vocabularies in built forms to single and multi-function spaces with site constraints.

  
  • ARCH 2030:Global Sustainability Strategies

    3 Credit Hours
    This is a study of International aspects of buildings related to social orientation by looking at design and construction around the world in the context of sustainability and the carbon footprint of how we live. Form factors are discussed and the issues of planning, design and construction explored. The Architect/Engineer/Construction Manager’s perspectives will be completed by specific building examples. International differences in the role of buildings/structures within our physical fabric will be explored, yet common threads will be found which can be useful in a shrinking world and a more universal construction industry. This course is open to all majors and undeclared students.

  
  • ARCH 2111:Architecture Culture I: Early Civilizations & Medieval

    3 Credit Hours
    The Architecture Culture sequence is designed as a historical survey of Architectural history and theory. Its aim is to develop an understanding of how architecture manifests the socio-cultural conditions of an era by examining the relationship between architecture and other cultural discourses such as philosophy, aesthetics, science, religion, politics and technology. It also examines how architecture, as a cultural artifact, transforms through time in response to alterations in its surrounding cultural context. This course introduces early architectural traditions and the formulation of European traditions through the Gothic.

  
  • ARCH 2211:Architecture Structures I - Introduction to Structures

    3 Credit Hours
    Prerequisite: (PHYS 1111  and PHYS 1111L ) or (PHYS 2211  and PHYS 2211L )
    This course is an introduction to architectural structures with an emphasis on statics and strength of materials concepts. Focus is on force systems, shear and moment diagrams and determination of section properties.

  
  • ARCH 2242:Design Communication II

    2 Credit Hours
    Prerequisite: ARCH 1241  or permission of the instructor.
    This course offers lecture and practicum and is seen as a continuation of Design Communication I. It introduces techniques and conventions of graphic communication as an aid for architectural design. This course advances levels of visualization and representation of architectural building and related design ideas. Techniques include hand drawings, digital rendering, and 3D computer modeling. The goal is to link traditional techniques and digital modeling to various studio works both at process level and final presentation level. A variety of representation techniques are introduced to highlight design vocabulary through a series of projects ranging from page layout to building. Both small-scale objects and moderate-scale structures/buildings can be used as base information to represent concepts of design and techniques of representation.

  
  • ARCH 2311:Environmental Tech I -Systems Selection and Materials

    3 Credit Hours
    This course offers lecture and practicum. It introduces selection criteria of materials and their properties relative to structural and enclosure systems. Emphasis is placed on wood, steel, masonry, and concrete structural systems. Enclosure Systems are explored in relation to various applications of existing and new materials and finishes that building systems entail within the context of sustainability.

  
  • ARCH 3011:Architecture Studio V

    4 Credit Hours
    Prerequisite: (ARCH 2004  or ARCH 2013 ) and acceptance into the upper division upon portfolio review
    This studio emphasizes the importance of conceptual architectural thinking, materiality, and natural daylighting and introduces integration of building technologies within the architectural design process. The majority of the semester focuses on a medium sized, mixed-use project located on a suburban/exurban site.

  
  • ARCH 3012:Architecture Studio VI

    4 Credit Hours
    Prerequisite: ARCH 3011  
    This course is a continuation of ARCH 3011 and the integration of building technologies. Students design a medium to large-scale project within a dense urban setting with a focus on the contemporary workplace. Emphasis is placed on site context and systems and materials research in support of design intent. The first half of the semester is devoted to project design and the latter half is spent examining construction tectonics through large-scale physical models.

  
  • ARCH 3112:Architecture Culture II - The Renaissance through 1850

    3 Credit Hours
    This course examines the rise of renaissance architecture and architectural theory and traces the spread of their influence across Europe into the enlightenment. The architectural impact of colonial expansion is studied as European architecture interacts with or displaces the local traditions of colonized areas in Asia, Africa, and the Americas.

  
  • ARCH 3113:Architecture Culture III: Historicism and the Emergence of New Traditions

    3 Credit Hours
    This course explores the innate relationship between the making of architecture and architectural theory as the events of the nineteenth and twentieth centuries unfold. Nineteenth century historicism in Europe and the United States is introduced and followed by an examination of the changing relationship to history that precedes the turn of the twentieth century. This course then begins an investigation of the diverse regional and conceptual approaches to modernity, covered up to the International Style Exhibition.

  
  • ARCH 3211:Architecture Structures II: Steel and Wood

    4 Credit Hours
    Prerequisite: ARCH 2211 
    This course builds on ARCH 2211 with a focus on design and analyses of statically determinate wood and steel structure systems, mainly frames. Upon completion students would be able to apply design techniques in defining a frame system and selecting or sizing wood or steel members, particularly beams and columns, trusses, diaphragms, and connections. Knowledge and skills are applied in a final team project that highlights a structural form employing wood and steel.

  
  • ARCH 3212:Architecture Structures III: Concrete and Lateral Loads

    3 Credit Hours
    Prerequisite: ARCH 3211 
    This course builds on ARCH 3211 with a focus on design and analyses of statically determinate and indeterminate concrete structure systems, mainly frames. Upon completion students would be able to apply design techniques in defining a frame system and selecting or sizing concrete members, particularly beams and columns, walls, foundations, and slabs. Knowledge and skills are applied in a final team project that highlights a structural form employing concrete.

  
  • ARCH 3313:Environmental Technology II: Human Comfort and Building Systems

    3 Credit Hours
    Prerequisite: ARCH 2311  
    This course offers lecture instruction that is focused on the fundamental connection between human comfort and active / passive design mechanisms. Topics include building context / orientation and form, envelope characteristics and materials, and human comfort within interior environments. Additionally, energy conservation and major mechanical systems are examined in relation to building typology and sustainability.

  
  • ARCH 3314:Environmental Technology III: Lighting, Electrical and Acoustics

    3 Credit Hours
    Prerequisite: ARCH 3313  
    This course is the culmination of the environmental technology sequence. Lectures elaborate upon prior coursework and place focus upon natural and artificial lighting, electrical systems, and building acoustical design. Students will continue to explore the connection between building form and environmental design strategies to develop and enhance interior atmospheres.

  
  • ARCH 3398:Internship

    Variable 1-12 Credit Hours
    Prerequisite: Department Approval
    This course is an internship course designed to provide real world experience options supported by the department.

  
  • ARCH 4013:Architecture Studio VII: Integrative Design

    4 Credit Hours
    Prerequisite: ARCH 3012 , ARCH 3314  and ARCH 3212  
    This course focuses on building structural systems and systems integration in relation to an architectural concept. Students will work on a program allowing them to study the impact of site and programmatic forces in relation to integrative principles as described by NAAB. The course builds upon and emphasizes synthesizing knowledge and skills acquired in concurrent and prior coursework.

  
  • ARCH 4014:Architecture Studio VIII: Urban Lab

    4 Credit Hours
    Prerequisite: ARCH 4013  and ARCH 4116  
    This course focuses on designing urban environments and aims to expand students’ design skills to a larger scale than single buildings or single sites. Integrating experiential data to conventional analysis, the studio aims to teach creating humane, just, aesthetically pleasing and livable urban environments. 

  
  • ARCH 4114:Architecture Cultures IV: The Development of Architecture into the Twenty-First Century

    3 Credit Hours
    Prerequisite: ARCH 3113  
    This course continues the investigation of architecture culture by examining the development of the diverse regional and conceptual approaches to modern Architecture from the international style to the present, including the development of contemporary theoretical positions in architecture. 

  
  • ARCH 4116:Urban Planning and Design Theory

    3 Credit Hours
    This course examines historic and current trends of urban design, development and growth. Diverse socio-economic-political and spatial issues that shape and continuously transform the physical fabric of cities, metropolitan centers, and regions are the focus of this course. The course requires critical and applied assignments, through which the students explore and understand theoretical and applied underpinnings of wide-ranging and diverse urban forms and practices.

  
  • ARCH 4117:Thesis Prep

    2 Credit Hours
    The course prepares students to develop topics for their Thesis Proposal. Students must develop a clear design premise supported with research and a clear methodology to develop a robust thesis proposal for their thesis Project.

  
  • ARCH 4224:Professional Practice I: Codes and Technical Documents

    3 Credit Hours
    This course offers lecture and practicum. It introduces Standard Building Code, N.F.P.A. 101 and A.D.A and / or International Building Code. Emphasis is placed on theory of building safety, code document organization and the application of codes to actual buildings. The learning of codes is further extended by applying the code knowledge to producing an actual set of technical [contract] documentation of an assigned architectural project.

  
  • ARCH 4225:Professional Practice II - Cost Control

    2 Credit Hours
    This course introduces methods commonly used concepts of building economics to create budgets for the construction cost of commercial building projects from conceptual discussions with the Owner and the early stage of development of the drawings and specifications. These methods are typically used by architects and general contractors for feasibility and value engineering and building economic studies. The focus of this course is to enable architectural students to effectively create realistic estimates of probable economic cost for their clients and thereby work as a team member with the Owner and General Contractor to establish and maintain a project budget throughout the process of project design and construction.

  
  • ARCH 4226:Professional Practice III: Practice and Ethics

    3 Credit Hours
    This course introduces the study of professional ethics, laws governing the practice of architecture and contractual relationships. It seeks to develop a working knowledge of how the American Institute of Architects (AIA) Document Series influences the method and legality of architectural practice. It emphasizes office management, professional liability and insurance, the owner-architect agreement, the architect- consultant agreement, owner-contractor agreement, bidding procedures and conditions of the contract management. 

  
  • ARCH 4400:Directed Study

    Variable 1-3 Credit Hours
    Prerequisite: Departmental Approval
    This course is designed to provide an independent study option for students to satisfy curriculum requirements.

  
  • ARCH 4490:Special Topics

    Variable 1-4 Credit Hours
    Prerequisite: Departmental Approval
    Special Topics in Architecture determined by the Department topics vary in credit hour and in focus

  
  • ARCH 4891:Furniture Design

    3 Credit Hours
    The furniture design seminar | Workshop introduces students to the art + architecture and craft of studio furniture design. It is an introductory and interdisciplinary forum for critical discussion and design exploration outside of the architecture curriculum studio setting. The course will focus on the principles of art | architecture of studio furniture design and fabrication utilizing material wood and other contemporary materials as means and methods for fabrication.

  
  • ARCH 4892:Tactical Urbanism

    3 Credit Hours
    The students in this elective will explore the strategic approaches necessary to CREATIVELY DISRUPT public spaces i.e. parks, streets, squares to offer new means of using it. Issues pertaining to programming, accessibility, innovation, materiality, tectonics, and more will be interrogated. Through a multi-prong approach the class will collectively develop a discourse on how design contributes to the material production of space: its limits and access within the contemporary neo-liberal market-driven city. Using the concept of ‘PLAY’ as a theme the students will create individual playful interventions which when put together will create a playscape for all. This intervention will be light and modular in design to be installed in multiple venues across the city.

  
  • ARCH 4893:Space Lab

    3 Credit Hours
    The course is aimed at entangling the complex relationship between society and built environment. It addresses several fundamental questions that concern the understanding, synthesis and design of architectural and urban space: How do social norms influence the structure of the built environment? The course introduces students to the spatial analysis of various scales of the built environment, representations and analytical techniques of space syntax, depthmap software tutorials, and correlations between behavior observations and spatial measures.

  
  • ARCH 4894:Architecture Advocacy

    3 Credit Hours
    The course focuses on the revitalized and critical role of architecture and architects in environmental, and social change within a rapidly changing world. Pedagogically, the focus is placed on advancing the students’ commitment to sustainability with a distinctive lens - in an era, which as raised in the current debates, “Design is Not Enough”. Such commitment extends not only to designing and building, but also generating innovate ways to reach out to a broader community, and policy-makers, to form and inform sustainability in social and built environment; and to make a meaningful contribution to environmental literacy, and responsibility.

  
  • ARCH 4895:Computational Methods Advanced Generative-Analytical Technologies in Architecture

    3 Credit Hours
    This course introduces students to computational thinking and the fundamental concepts of computation through explorations with generative scripting and parametric tools. The goal is to understand the potential of computation and the role it can play as part of one’s design process, not as a collection of specific tools, but as a way of thinking about design. By the end of the semester, students will have the vocabulary and an understanding of computing that will inform their future explorations with more advanced tools and technologies.

  
  • ARCH 5015:Focus Studio

    4 Credit Hours
    Prerequisite: ARCH 4014  
    The Fifth-Year Focus Studios are intended to introduce the student to design research and its application, while adhering to creativity, critical thinking, processes of making, and constructability. The annual Focus Studio is an intrinsic part of the professional core of the Architecture Program and is designed to foster a strong relationship between the program, our students, and the profession as a whole. All qualified fifth year students have the option to select a studio critic who will broaden their area of interest in a subject-based studio.

  
  • ARCH 5016:Thesis Research

    1 Credit Hours
    Prerequisite: ARCH 4117  
    Students pursue their thesis topic conceived in the Thesis-Prep course into a fully developed thesis proposal under the guidance of their thesis committee. Thesis Committee (two internal professors) must approve student Design Proposal. This course must be passed with a grade of an “S” (Satisfactory Progress) to move forward to Thesis Studio.

  
  • ARCH 5017:Thesis Studio

    4 Credit Hours
    Prerequisite: ARCH 5015  and ARCH 5016  
    Design solutions must demonstrate Ability to produce evidence to meet and exceed applicable NAAB criteria set by the Faculty. Thesis Coordinators uphold thesis procedures, standards and pedagogical mechanics keeping in view applicable NAAB student performance criteria [learning outcomes], values, principles and expectations of the Architecture Faculty in line with the vision and mission of the Arch Program and the University. Thesis Projects must follow the approved design proposal and be properly documented according to the approved thesis book layout, structure and table of contents. Thesis Project Book must be approved by student’s Committee and Thesis Coordinator to be acceptable for publication. Thesis requirements will be considered incomplete without the submission of the Project Book according to the approved guidelines.
     


Art

  
  • ANIM 3600:Foundation Animation

    3 Credit Hours
    Prerequisite: ART 1150  and ART 2550  
    This course is an introduction to contemporary animation. Course content focuses on frame-to-frame animation as well as 2-dimensional rigged animation techniques. Students will create unique animations using industry standard time-based media computer applications.

  
  • ANIM 3620:Storyboarding & Composition

    3 Credit Hours
    Prerequisite: ART 1150  
    This course is an introduction to the use and creation of storyboards for animation. Students will interpret narratives including their own material into functional sequential art. Students will explore both traditional and digital media in the course.

  
  • ANIM 3630:Environments for Animation

    3 Credit Hours
    Prerequisite: ART 3160  
    This course focuses on the basic design and creation of 2D environments for animation. Students will explore both traditional and digital media in the course.

  
  • ANIM 3640:Character Development

    3 Credit Hours
    Prerequisite: ART 2550 , and ART 3150  
    Students will apply their drawing skills and knowledge of the figure to create original characters designed for applied 2D animation techniques.

  
  • ANIM 3650:Digital Animation Production I

    3 Credit Hours
    Prerequisite: ANIM 3600  
    This course focuses on using industry standard digital animation production software. Students will explore the pipeline nature of the software and the many roles involved with a professional animation production.

  
  • ANIM 3660:Digital Animation Production II

    3 Credit Hours
    Prerequisite: ANIM 3650  
    This course is an advanced approach on understanding and operating industry standard digital animation production software. Students will focus on particular roles and tasks including 2D animation and compositing. Students will work on an independent animated short film or choose to participate in a team environment to create an animated short film.

  
  • ANIM 4631:3D Animation Modeling I

    3 Credit Hours
    Prerequisite: ART 2550  
    This course introduces the student to industry standard 3D computer graphic software. Practical application of the software will include creating environmental imagery, props, and characters.

  
  • ANIM 4632:3D Animation Modeling II

    3 Credit Hours
    Prerequisite: ANIM 4631 
    This course continues the use of industry standard 3D computer graphic software. Practical application of the software will include creating environmental imagery, props, and characters. An intermediate level of application will focus on creating polished portfolio level work, achieved through the exploration of industry standard 3D elements in rendering and character animation.

  
  • ANIM 4633:3D Animation Modeling III

    3 Credit Hours
    Prerequisite: ANIM 4632 
    This course furthers the student’s use of industry standard 3D computer graphic software. Practical application of the software will include creating advanced final exiting portfolio work. Advanced practice in industry standard 3D elements in rendering and character animation will be the focus of study.

  
  • ANIM 4651:Digital Animation Studio I

    3 Credit Hours
    Prerequisite: Permission of Instructor
    Students will pursue selected topics in animation of an advanced nature, which may include independent student research.

  
  • ANIM 4652:Digital Animation Studio II

    3 Credit Hours
    Prerequisite: ANIM 4651  and Permission of Instructor
    Students will advance in selected topics in animation, which will include independent student research. The course will focus on pre-production and production of an animated short film to include character development, background and prop design, storyboarding, animatic creation, scriptwriting and storytelling.

  
  • ANIM 4653:Digital Animation Studio III

    3 Credit Hours
    Prerequisite: ANIM 4652  and Permission of Instructor
    Students will continue to advance in selected topics in professional animation, which will include independent student research. A focus on production and post-production of an animated short film will be explored. Final output of a 2-5 minute animated short for portfolio and film festival entry may be achieved through individual and/or group collaborative work. Polishing individual works for portfolio creation will also be addressed. The course will be tailored to individual final exiting portfolio studies.

  
  • ANIM 4660:Senior Animation Reel

    3 Credit Hours
    Prerequisite: Permission of an advisor, and the instructor.
    This graduating senior capstone course focuses on the development of a student resume and professional animation reel showcasing work designed for the animation industry. There is also a research component to hone expertise in current job market demands and requirements, prepare for establishment as a freelance artist in the animation industry, and/or graduate school opportunities. The animation reel will demonstrate an individual style and a high level of conceptual ability and professionalism.

  
  • ART 1100:Two-Dimensional Design and Color Theory

    3 Credit Hours
    Prerequisite: This course is for Art and Art related majors in interest only, including Interactive Design, BS.  
    Elements of art and the principles of two-dimensional design, with emphasis on line, shape, texture, space, value elements of color theory executed through conventional methods.

  
  • ART 1107:Art in Society

    3 Credit Hours
    This interactive course is an introduction to the role of visual art in global societies, from antiquity through the present day. It examines various media within their social, historical, and intellectual contexts; explores a variety of art-historical, art-critical, and theoretical issues; and facilitates critical and analytical thinking. It also teaches students how to analyze the basic elements of art and design and how to visit a museum. (Visits to some venues may require paid admission.)

  
  • ART 1150:Drawing I

    3 Credit Hours
    Prerequisite: This course is for Art and Art related majors and interest only, including Interactive Design, BS.
    Drawing, using a variety of media and techniques, including work from figure, still-life and landscape. Some drawing with digital media.

  
  • ART 1200:Three-Dimensional Design

    3 Credit Hours
    Prerequisite: ART 1100  and ART 1150 . This course is for Art and Art related majors and interest only.  
    An introductory course in exploring, evaluating and resolving concepts related to basic three dimensional design problems. Exercises include three-dimensional drawing techniques and model building. Emphasis is placed on the application of elements and design and principles of organization as well as form and space relationships using a variety of media.

  
  • ART 2150:Drawing II

    3 Credit Hours
    Prerequisite: ART 1100  and ART 1150 . This course is for Art and Art related majors or interests only.  
    Pictorial composition with studies in use of line, form, value and texture, including work from nature, the life model and setups.

  
  • ART 2290:Special Topics in Art

    3 Credit Hours
    Prerequisite: Approval of the instructor and department chair.
    Selected special topics of interest to faculty and beginning students interested in art.

  
  • ART 2550:Computer Applications in Art

    3 Credit Hours
    Prerequisite: ART 1100 , and ART 1150 .This course is for Art an Art related majors and interests only.
    The study of computer technology employed by professional artists. Digital presentation and documentation techniques covered. Limited work with art production software.

 

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