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Jun 14, 2025
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ANIM 3720: Digital 3D Sculpting I 3 Credit Hours
Prerequisite: ANIM 2750 This course introduces the student to industry standard 3D sculpting software. Practical application of the software will include modeling characters and prop-based objects for games and animation.
Course Learning Outcomes This course will introduce students to 3D sculpting using industry-standard software
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Basics of 3D Sculpting - 3D sculpting terminology and software interface
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Block Out Modeling - Blocking out a character model and prop model
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Refinement - Refining a blocked-out character model and prop model
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Retopology - Retopology for final refined models
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Polypaint, Lighting, Rendering - Presentation of all semester projects
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