Dec 08, 2025  
2025-26 Undergraduate Catalog 
    
2025-26 Undergraduate Catalog
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CGDD 2012: Fundamentals of Game Design

2 Credit Hours

This course presents an overview of the history of computer games and the theory of gaming. Topics include game genres, content, patterns, playability, suspension of disbelief and immersion, storytelling, and game balance and fairness. Students are required to analyze historic and current games and must also develop an original game.




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