Dec 21, 2024  
2014-2015 Undergraduate Catalog 
    
2014-2015 Undergraduate Catalog [ARCHIVED CATALOG]

Add to Portfolio (opens a new window)

ACST 2301 - Problem-Solving and Digital Game Design

3 Class Hours 0 Laboratory Hours 3 Credit Hours
Prerequisite: ENGL 0099, READ 0099, if required.
This course is an introduction to programming and problem solving, emphasizing the analysis of problems and design of solutions using a game design engine.  Content will also include an introduction to computer game design, with example games and game projects.    Concepts covered will include programming logic structures, object-oriented design, prototyping, game design approach, Agile Development, real-time constraints, threaded objects, inter-object communication, object inheritance, alarms, event management, elementary graphics, beta-testing, play-balance, and user-interface design.



Add to Portfolio (opens a new window)