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Dec 21, 2024
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ACST 2301 - Problem-Solving and Digital Game Design3 Class Hours 0 Laboratory Hours 3 Credit Hours Prerequisite: ENGL 0099, READ 0099, if required. This course is an introduction to programming and problem solving, emphasizing the analysis of problems and design of solutions using a game design engine. Content will also include an introduction to computer game design, with example games and game projects. Concepts covered will include programming logic structures, object-oriented design, prototyping, game design approach, Agile Development, real-time constraints, threaded objects, inter-object communication, object inheritance, alarms, event management, elementary graphics, beta-testing, play-balance, and user-interface design.
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