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Aug 31, 2024
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2018-2019 Undergraduate Catalog [ARCHIVED CATALOG]
Computer Game Design and Development, BSCGDD
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Return to: Academic Programs
The Bachelor of Science in Computer Game Design and Development equips students and graduates with the skills and knowledge to apply computing and software engineering techniques to the design and production of digital media for entertainment, research, and education. As a specialization within the field of computing, game design and development builds on and applies expertise in computing hardware and software to create engaging and immersive multimedia systems.
Admission to the BS-CGDD program requires that a student successfully complete or transfer the equivalent of CSE 1322 and CSE 1322L with a grade of ‘B’ or better in both.
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Specific General Education Requirements for This Major:
*Note two hours from Area D are counted in free electives
Lower Division Major Requirements (Area F) (18 Credit Hours)
Major Requirements (44 Credit Hours)
Upper Level Concentration (9 Credit Hours)
Pick one from the following concentrations:
Media-Production Concentration
Distributed-Mobile Concentration
Educational-Serious Concentration
Planning-Management Concentration
Pick three:
Simulations-Informatics Concentration
Creative Content Generation Concentration
Computer Science Concentration
Students can choose any three upper division CS courses, which must be at least 9 credit hours of non-duplicative hours with the course requirements of the student’s major.
Free Electives (7 Credit Hours)
Any course in the university curriculum.
Program Total (120 Credit Hours)
University-Wide Degree Requirements
Note: Program is exempt from WELL 1000 course requirement.
Graduation Credit Hour Total (120 Credit Hours)
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Return to: Academic Programs
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