Dec 30, 2024  
2021-2022 Undergraduate Catalog 
    
2021-2022 Undergraduate Catalog [ARCHIVED CATALOG]

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CGDD 2012:Fundamentals of Game Design

2 Class Hours 0 Laboratory Hours 2 Credit Hours
This course presents an overview of the history of computer games and the theory of gaming. Topics include game genres, content, patterns, playability, suspension of disbelief and immersion, storytelling, and game balance and fairness. Students are required to analyze historic and current games and must also develop an original game.



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