Mar 28, 2024  
2020-2021 Undergraduate Catalog 
    
2020-2021 Undergraduate Catalog [ARCHIVED CATALOG]

Add to Portfolio (opens a new window)

ACST 2301:Problem-Solving and Digital Game Design

3 Class Hours 2 Laboratory Hours 4 Credit Hours
This course is an introduction to programming and problem solving, emphasizing the analysis of problems and design of solutions using a game design engine. Content will also include an introduction to computer game design, with example games and game projects. Concepts covered will include programming logic structures, object-oriented design, prototyping, game design approach, Agile Development, real-time constraints, threaded objects, inter-object communication, object inheritance, alarms, event management, elementary graphics, beta-testing, play-balance, and user-interface design.



Add to Portfolio (opens a new window)