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Jan 28, 2025
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CGDD 2002:Fundamentals of Game Design3 Class Hours 2 Laboratory Hours 4 Credit Hours Prerequisite: A grade of “B” or better in both CSE 1322 and CSE 1322L This course presents an overview of the history of computer games and the theory of gaming. Topics include game genres, content, patterns, playability, suspension of disbelief and immersion, storytelling, and game balance and fairness. Students are required to analyze historical and current games and must also develop a computer-based prototype of an original game
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