Nov 30, 2024  
2016-2017 Undergraduate Catalog 
    
2016-2017 Undergraduate Catalog [ARCHIVED CATALOG]

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ACST 2301:Problem-Solving and Digital Game Design

3 Class Hours 0 Laboratory Hours 3 Credit Hours
Learning Support Prerequisites:
Successful completion of all Learning Support English and Mathematics courses, if required.
This course is an introduction to programming and problem solving, emphasizing the analysis of problems and design of solutions using a game design engine.  Content will also include an introduction to computer game design, with example games and game projects.    Concepts covered will include programming logic structures, object-oriented design, prototyping, game design approach, Agile Development, real-time constraints, threaded objects, inter-object communication, object inheritance, alarms, event management, elementary graphics, beta-testing, play-balance, and user-interface design.



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