Apr 23, 2024  
2018-2019 Undergraduate Catalog 
    
2018-2019 Undergraduate Catalog [ARCHIVED CATALOG]

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CGDD 2002:Fundamentals of Game Design

3 Class Hours 2 Laboratory Hours 4 Credit Hours
Prerequisite: A grade of “B” or better in both CSE 1322  and CSE 1322L  
This course presents an overview of the history of computer games and the theory of gaming. Topics include game genres, content, patterns, playability, suspension of disbelief and immersion, storytelling, and game balance and fairness. Students are required to analyze historical and current games and must also develop a computer-based prototype of an original game



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