Apr 24, 2024  
2017-2018 Undergraduate Catalog 
    
2017-2018 Undergraduate Catalog [ARCHIVED CATALOG]

Add to Portfolio (opens a new window)

CGDD 2002:Fundamentals of Game Design

3 Class Hours 0 Laboratory Hours 3 Credit Hours
This course presents an overview of the history of computer games and the theory of gaming. Topics include game genres, content, patterns, playability, suspension of disbelief and immersion, storytelling, and game balance and fairness. Students are required to analyze historic and current games and must also develop a prototype of an original game.



Add to Portfolio (opens a new window)